Inside Fallout, the Gaming World’s Most Astonishing Television Success

The Fallout TV show has come back to its platform, and it's safe to say that audiences were pleasantly surprised by the caliber of its first season. By portraying the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it effectively portrayed various facets of the player's experience.

We followed vault-dweller Lucy, attempting to act with integrity and finding that the barren landscape made that exceptionally challenging; Max, the Brotherhood of Steel rookie, who begins to question his faction's dogma and causes a lot of havoc in robotic power armour; and Walton Goggins's character, a breakout character who has long since lost any moral compass out in the radioactive wilderness.

Building Anticipation for Season Two

The show's first season finale unveiled a major secret about who helped cause the nuclear war that condemned a population in underground vaults for hundreds of years. It also raised plenty of questions unanswered for the next installment – and, now, hopes are considerably elevated.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says Jonah Nolan.

“Going into the initial season, people were like, ‘Just get it right’,” comments Todd Howard. “We are ecstatic with the response to the show, so now people are arriving with more excitement and new expectations.”

The Mojave Beckons for the Next Installment

The second season is taking place in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and cast in the franchise, even if it was technically flawed at launch.

“It has a desert vibe, a Mojave vibe, that’s so key to that game,” notes the co-creator. “That parched, desolate Route 66 feeling of the game is so much rewarding to translate into the show.”

In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the characters make their way there. However, the creators hint that it will honor the fan's adventure.

Crafting a Tangible World

The Fallout TV series is notable for its tangible quality – its creators prioritized real props and locations were constructed, reflecting the cobbled-together nature of the towns in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, especially of a interactive medium, is to feel like it’s authentic.”

Indeed, virtually each creature you see on-screen is practical, including the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are portrayed by practical effects, and were apparently pretty frightening up close.

Made by Fans, for Fans

The Fallout series succeeds because it is crafted by skilled directors who are also longtime fans, in collaboration with the game developers behind the franchise. This shared passion for the lore is clear in the final product.

The second season is debuting on a episode-by-episode basis rather than as a binge-able batch, marking a change from the first season. This format will allow for a different audience reaction, a dynamic the showrunners themselves are excited to engage with.

“It's richer, it’s more expansive, it’s funnier, it has a lot of surprises,” promises Howard. “I can't wait to seeing what people think.”

Blake Reed
Blake Reed

Elara Vance is a seasoned poker strategist with over a decade of experience in competitive play and coaching.